Characteristic Generation
Instead of rolling 2d10 as a bonus for Main Characteristics, each character may gain 80 points which they may distribute at their discretion. However, a Maximum of 20 points may be placed in any single Characteristic.
Starting Wounds
Characters may begin with the Average number of Wounds at Creation, per their Race.
Dwarf - 12 wounds
Elf - 10 wounds
Halfling - 9 wounds
Human - 11 wounds
Fate Points
Characters begin with 2 Fate Points.
Free Advance
Characters still begin with one free Advance, gaining either a +5% increase to a Main Characteristic, or a +1 increase to a Secondary Characteristic, either dependant upon their starting Career.
Starting Equipment
All Characters begin with the following:
Clothing - A shirt, breeches, worn boots, and a tattered cloak.
Weapons – A dagger and a hand weapon (axe, club, sword, etc.)
Gear – A backpack, blanket, wooden tankard and cutlery set.
Money – 2d10 gold crowns
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