The Doomed

Here are the collected souls that dare tread upon cursed ground.

Kragga the Cook 
Softly chuckling to herself much of the time, most of those at the outpost would believe her to be void of sanity, perhaps as a result of the horrors of the wild. She rarely talks, but when she does it is usually short and puzzling, seeming to be nonsensical, and punctuated by mad cackling.

However, she does retain an odd ability to keep the entire outpost well fed, despite occasional shortages of provisions, a quality that keeps anyone from questioning her odd ways or her disheveled appearance.

Rumor has it that she has been seen outside the walls of the outpost on more than one occasion, although no one is quite certain what she was doing or how she managed to get out there.


Kardan Volstag
The sole blacksmith employed at the outpost, and a wounded veteran of the northern campaign against the Chaos hordes, he retired from the front line to focus on his craftsmanship. His hammer is often heard ringing against the anvil in the forge.

While he is no weaponsmith, he can make suitable repairs to weapons and armor. He regularly reforges weapons found in the ruins of Mordheim into such things as horseshoes, nails, and other needed supplies.






Baron Gunther Streibog
No stranger to bloodshed, having spent his youth in military service to the Empire, the Baron is renown for his involvement in the recent campaign against the Chaos warbands of the north. Upon the end of the campaign, the Emperor himself tasked the Baron with cleansing the city of Mordheim, and granted him a small contingent of soldiers, along with the Writ of Promise to entice other able bodied men-at-arms to flock to the campaign.

The Baron seems to be a solemn individual, possibly due to the loss of his wife and sons at the hands of marauders. Many speculate that it is because of their death that he was one of the first bannermen to ride forth at the Emperor's request at the campaign in the north.

The Baron spends much of his time talking over tactics and pouring over aged maps of the city with his companion from the previous campaign, the dour and grim Sir Haldor. While Gunther remains behind, in relative safety within the walls of the outpost, he often sends Sir Haldor forth with a contingent of men to identify the root of the growing darkness from the city.





Sir Haldor
A gruff man of northern blood, he serves Baron Streibog in the role of tactician and marshal of the forces stationed at the outpost. While he prefers to venture forth and get his hands dirty, his role often keeps him in company of the Baron's forces as he leads the campaign from beyond the walls of the outpost.

He despises Armin, believing him soft and weak. He continually discounts the his directions and advisement, due to the Steward's lack of experience in martial matters.

Haldor was recently the only survivor of an excursion into the depths of the city where he lost a half-dozen men, a sore spot that Armin Daskos continually uses as an attempt to discredit the northman.



Armin Daskos
Claiming to originally hail from the city of Remas in Tilea, he prides himself on his education in accounting and politics. It is this education that has made him almost indispensable to Baron Streiborg, who has named him Steward to take care of all administrative duties.

He enjoys a glass of wine in the evenings, a luxury that he insists be contained on every shipment of provisions. During his evening indulgence he strolls among the other inhabitants of the outpost and is willing to speak about nearly any subject. Otherwise, he spends the vast majority of his time secluded in his chambers, studying anything of note reclaimed by the excursions into the city.

Armin dislikes Sir Haldor, thinking he is violent and short-sighted northman who endangers the outpost. Numerous times Armin has encouraged the Baron to discharge Sir Haldor from his oath of service.



Sergeant-at-Arms Margan Harroth
Tasked with the role of ensuring that convicts reach the camp outside of Mordheim, many are unsure if Harroth was promoted or demoted, and he certainly is remaining silent about the situation. He is a stern taskmaster, and has a keen eye for deception, which is easily determined by not removing the chains of any of his wards until they are within sight of the camp.







Osvald Jarl
A man from Norsca.


Corinth Elaorman
An elf.

Derick
This man, you observe, has a sincere, cheerful manner that seems entirely out of place. Tending to always be willing to converse and seeming to always have a smile on his squared, bearded jaw, he is genuinely cheerful with the state of things. A well-kept set of braided dreadlocks fall down from his unpointed ears to his thin shoulders, and short sideburns grow down his cheeks. A crooked, obviously broken nose marrs his face, reminiscent of fights past. He wears a simple robe, with an undershirt and breeches beneath. A well-worn backpack is slung over his shoulders, loaded with rations and other miscellaneous odds and ends. He clings to a gnarled staff, and leans his weight on it. Alphabetical runes are carved into it, spelling certain words and phrases, of which you have no idea of their relevance. He glances at you, cheerful and content, with the blue-green iris’ of his eyes focusing on you. He smiles wide, and nods towards you. He goes back to observing the world around him, contentment showing on his person.


Dunkin
A dwarf who keeps his appearance clean and sharp, Dunkin keeps his white, billowy beard combed and free of debris. He holds himself proper and upright, never slouching and always tries to be careful of his body language towards others. He wears chainmail and leather armor and favors combat with a warhammer and shield.

 Kellindil Loreweaver
An elf with a mission.

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